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Old 10-01-2010, 09:17 AM
Romanator21 Romanator21 is offline
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I'm really liking what you're thinking Azimech. I only wonder if the Il-2 engine can handle those things - it's a little hard to predict sometimes. It can model radar, but not the speed of sound...

Switching gears, I've got a rather unusual request:

So, we're all aware of the "UFOs" that are part of the game. Now before I go further, let me say that I support the idea of including them in order to test the limits of the FM. However, we can agree that these planes are a little "out there". For instance, dare I say it, the Lerche, which never made it past the sketch-on-a-napkin stage of development.

Oleg said something along the lines that if the Germans used their most powerful piston engine, it wouldn't get off the ground, and so his team modeled it with more powerful engines.

I agree with that, but at this point it climbs faster than a Me-163.

However, the plane can still lift off the ground with a little less than 50% power.

So, why not pork the engines a bit so that they develop the equivalent of 60% power or so? To test this, I flew a QMB, scrambling against 4 Yak-3s. I used this power setting as my absolute upper limit, and I still rose fairly quickly. But after leveling out, I realized my speed was not much better than any normal prop-plane, and my maneuverability wasn't phenomenal - I actually had to work for a kill. It's harder to conserve energy, and what you lose will not return to you so quickly. The fight becomes more interesting, and losing even one engine will make it impossible to land the recommended way.

All in all, it gives this fantasy plane more plausible behavior - and makes it a little more fun.

What do you guys think?

*ducks and hides