Quote:
Originally Posted by Sneaksie
You play all tow games on the same system? Post log.lst here please.
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Here is the log file. And yes all games or on the same system and all purchases through steam. Thanks again.
Sound: Native library (build 1.1, target - P IV) loaded.
Main3D >>> renderer type: DIRECT3D9
Available Texture Memory: 1033Mb
WWThreadPool.create(): Thread pool is created. Threads count = 0
Load gui skin from: Data/Settings/gui.ini
=========================== CampaignRecList.updateList() begins ===========================
=========================== CampaignRecList.updateList() ends ===========================
Time overflow (0): speed 0.18251877
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - enabled [buffers : 62]
Extensions - enabled :
EAX ver. 1 [X] - enabled
EAX ver. 2 [X] - enabled
EAX ver. 3 [X] - enabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 32
Initializing animator...
Animator was initialized in 4319 milliseconds (4 seconds)
Loaded user music tracks: [Ingame: 0] [Non-Game: 0]
::: setLoading=true
VoicesTable.load(): files were scanned in 578 ms
::: setLoading=false
================== START LOADED MISSION missions/ussr/cherkasskoe_south/mission.xml=====================
::: setLoading=true
ERROR file: File ww.cmd not found
Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0
--------------------------- Precache Effects begins ---------------------------
--------------------------- Precache Effects ends ---------------------------
MapsStorage.aiMapAddRoads(): roads where added in 0 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
SpeedTrees.load() done in 5250 ms
Normal: availNodeNum/availNodeList.Size = 0/0
--PFSCache read--
================ MissionManager.loadMissionBriefing() missions/ussr/cherkasskoe_south/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
=== END OF TRIGGER COMPILATION ===
::: setLoading=false
================== START MISSION missions/ussr/cherkasskoe_south/mission.xml=====================
Time overflow (0): speed 0.3323486
save unit - pz_iiil_kursk1943 id = 1155
save unit - pz_ivf1_kursk1943 id = 1161
save unit - pz_iiil_kursk1943 id = 1195
save unit - pz_ivf1_kursk1943 id = 1189
save unit - pz_vd_panther_kursk1943 id = 1223
save unit - pz_vd_panther_kursk1943 id = 1229
save unit - pz_ivg_kursk1943 id = 1235
save unit - pz_iiil_kursk1943 id = 1241
save unit - pz_iiil_kursk1943 id = 1247
save unit - stug_40_g_kursk1943 id = 1297
save unit - stug_40_g_kursk1943 id = 1303
save unit - stug_40_g_kursk1943 id = 1308
save unit - stug_40_g_kursk1943 id = 1313
save unit - pz_vd_panther_kursk1943 id = 1330
save unit - pz_ivf2_kursk1943 id = 1336
save unit - pz_ivg_kursk1943 id = 1342
save unit - pz_vie_tiger_kursk1943 id = 1544
save unit - pz_vie_tiger_kursk1943 id = 1550
save unit - sdkfz_232_8rad_kursk1943 id = 1556
save unit - pz_vie_tiger_kursk1943 id = 1561
save unit - pz_iiin_kursk1943 id = 1641
--PFSCache created--
IO >>> serialized=(0) ms, save=(307

ms, trees=(-1953), typemap,deform=(172)
================== DESTROY GAME =====================
PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=6932
PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=22084
================== DESTROY GAME IS DONE=====================
::: setLoading=true
================ MissionManager.loadMissionBriefing() missions/ussr/cherkasskoe_south/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
MapsStorage.aiMapAddRoads(): roads where added in 0 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
SpeedTrees.load() done in 5344 ms
=== END OF TRIGGER COMPILATION ===
load unit - pz_iiin_kursk1943 id = 1641
load unit - pz_vie_tiger_kursk1943 id = 1561
load unit - sdkfz_232_8rad_kursk1943 id = 1556
load unit - pz_vie_tiger_kursk1943 id = 1550
load unit - pz_vie_tiger_kursk1943 id = 1544
load unit - pz_ivg_kursk1943 id = 1342
load unit - pz_ivf2_kursk1943 id = 1336
load unit - pz_vd_panther_kursk1943 id = 1330
load unit - stug_40_g_kursk1943 id = 1313
load unit - stug_40_g_kursk1943 id = 1308
load unit - stug_40_g_kursk1943 id = 1303
load unit - stug_40_g_kursk1943 id = 1297
load unit - pz_iiil_kursk1943 id = 1247
load unit - pz_iiil_kursk1943 id = 1241
load unit - pz_ivg_kursk1943 id = 1235
load unit - pz_vd_panther_kursk1943 id = 1229
load unit - pz_vd_panther_kursk1943 id = 1223
load unit - pz_iiil_kursk1943 id = 1195
load unit - pz_ivf1_kursk1943 id = 1189
load unit - pz_ivf1_kursk1943 id = 1161
load unit - pz_iiil_kursk1943 id = 1155
Total #4308 objects post-Loaded.
Total #4720 post-processed for GUI.
Normal: availNodeNum/availNodeList.Size = 213/0
--PFSCache read--
::: setLoading=false
================== START LOADED MISSION missions/ussr/cherkasskoe_south/mission.xml=====================
================== DESTROY GAME =====================
PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=6488
PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=22120
================== DESTROY GAME IS DONE=====================
::: setLoading=true
================ MissionManager.loadMissionBriefing() missions/ussr/cherkasskoe_south/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
MapsStorage.aiMapAddRoads(): roads where added in 0 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
SpeedTrees.load() done in 5297 ms
=== END OF TRIGGER COMPILATION ===
load unit - pz_iiin_kursk1943 id = 1641
load unit - pz_vie_tiger_kursk1943 id = 1561
load unit - sdkfz_232_8rad_kursk1943 id = 1556
load unit - pz_vie_tiger_kursk1943 id = 1550
load unit - pz_vie_tiger_kursk1943 id = 1544
load unit - pz_ivg_kursk1943 id = 1342
load unit - pz_ivf2_kursk1943 id = 1336
load unit - pz_vd_panther_kursk1943 id = 1330
load unit - stug_40_g_kursk1943 id = 1313
load unit - stug_40_g_kursk1943 id = 1308
load unit - stug_40_g_kursk1943 id = 1303
load unit - stug_40_g_kursk1943 id = 1297
load unit - pz_iiil_kursk1943 id = 1247
load unit - pz_iiil_kursk1943 id = 1241
load unit - pz_ivg_kursk1943 id = 1235
load unit - pz_vd_panther_kursk1943 id = 1229
load unit - pz_vd_panther_kursk1943 id = 1223
load unit - pz_iiil_kursk1943 id = 1195
load unit - pz_ivf1_kursk1943 id = 1189
load unit - pz_ivf1_kursk1943 id = 1161
load unit - pz_iiil_kursk1943 id = 1155
Total #4308 objects post-Loaded.
Total #4720 post-processed for GUI.
Normal: availNodeNum/availNodeList.Size = 213/0
--PFSCache read--
::: setLoading=false
================== START LOADED MISSION missions/ussr/cherkasskoe_south/mission.xml=====================
*** FAILURE *** [SYSTEM] Main loop: Structure handled exception arized, see cppcrash
java.lang.RuntimeException: Structure handled exception arized, see cppcrash
at com.maddox.core.Scene.RenderScene(Unknown Source)
at com.ic.ww.game.Render3D0.render(Unknown Source)
at com.maddox.core.Renders.doPaint(Unknown Source)
at com.maddox.core.Renders.paint(Unknown Source)
at com.ic.ww.game.MainWin3D.checkFocus(Unknown Source)
at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)
================== DESTROY GAME =====================
PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=6369
PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=21976
================== DESTROY GAME IS DONE=====================
WWThreadPool.destroy(): Thread pool is destroyed