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Old 09-24-2010, 05:06 PM
speculum jockey
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Quote:
Originally Posted by Jaws2002 View Post
First the tracers are not perfectly synched. If you look closer you'll see that.
Two. The tracers are not texture based from what i understand. They are GENERATED by the lighting engine. The tracer is nothing but a small flame at the end of the bullet. You move the bullet fast trough the air the eye can't keep up with the speed and that's why you see the tracer as a line. Straight line. You'll have the same effect in the game, where the lengh of the tracer is dependant on shutter speed and lighting conditions. This kind of effect is best seen in a dynamic way (in a movie).

So until you post this kind of juvenile images next time, have this:

You know, there are a lot of people out there who can help you with your aspergers. The sooner you seek treatment the more they can do for you.

Here is my opinion on tracers, first post of this page, go to the second line before the first video and start reading. Please read it first.

http://forum.1cpublishing.eu/showthr...racers&page=19

At no point did I say the tracers do not look right from a lighting point of view (although that could be inferred from the pic I posted). Below the picture in my first post I stated it was the pairing/spacing/synchronizing that looked unrealistic, and something I stand by.

Hope you didn't give yourself a stroke from all that pent up rage.
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