Quote:
Originally Posted by pupaxx
I'm very curious on how immersive would be an high altitude combat in SOW.
In Il2 series I found it very poor rendered; mostly due to wide FOW and the out scale maps (not 1:1) that rendered a too much aberrated horizon line.
Flight models it selves IMAHO are irrealistic, impossible to conduct an high speed combats with no altitude loss.
Many sources I read clearly show that during BoB interception and subsequents engagements were conducted at 20000ft 30000ft or above.
Many operational reports say things like: blue section detached from top cover formation to attack a two-ship formation of Ju88 2000ft below, after the attack was conducted they rapidly rejoined the main formation.
In Il2 when you loose your altitude, you are definitely isolated from your original package. At High altitude in Il2 seems to float in a too much instable atmosphere. In real WWII combat seems quite easy to perform a full-throttle climb and gain 2000 or 3000 ft.
I hope SOW would reproduce honestly this situations.
....Sorry for The worst english I' m capable to write 
Cheers
|
I think it's because the real pilots did just what you say....dive, attack and climb back up. In the example you provide, they probably didn't stick around maneuvering and shooting until the 88s were in flames, but maybe executed a single boom and zoom attack on them. If you fly that way, it's easy in IL2 to regain lost altitude as well because you don't burn your energy in a series of maneuvers. I think gaining altitude at high altitudes is hard in real life too. The thin air doesn't only affect the wing's capacity to create lift, it also affects the engine's capability to produce full horsepower. This is modelled in IL2 as well, the higher you climb you can watch your manifold pressure drop for the same throttle setting.
As for the update itself, i can't comment on much that hasn't been already said. We are at a point where i think to myself "this is the best update thus far" and every subsequent Friday i think "after all, this week's update is even better than last week's". The pace of progress is not only evident, it seems to me like it has built up enough steam to come at a steady and fast pace. Friday after Friday, i get the idea we're getting closer to release. My guess is that unless something extraordinary happens, we'll be flying in SoW sometime until Christmas.
Keep up the good work dev team. You've got a buyer here and i'm going to use SoW to drag some of my buddies into flight-sims as well and help sell more copies, thanks to the dual-control Tiger Moth. I can't wait to "train" these guys, letting them fly the Moth and getting us into trouble that i will have to get us out of, a whole new kind of challenge