
09-07-2010, 07:12 AM
|
Approved Member
|
|
Join Date: Oct 2007
Location: Biarritz, France
Posts: 68
|
|
Quote:
Originally Posted by Kyrios
Just found this vid on youtube, real time smoke calculation done by the GPU:
If such a thing could be introduced in SOW (as an option), but optimised and with a reduced quality so as not to kill the framerate, it would be really cool  (however, I don't think it's capable of creating vertices, as there's probably no 'air')
|
And so useful if Galland's cigar is implemented...
|