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Old 09-07-2010, 07:12 AM
Pierre@ Pierre@ is offline
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Join Date: Oct 2007
Location: Biarritz, France
Posts: 68
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Quote:
Originally Posted by Kyrios View Post
Just found this vid on youtube, real time smoke calculation done by the GPU:

If such a thing could be introduced in SOW (as an option), but optimised and with a reduced quality so as not to kill the framerate, it would be really cool (however, I don't think it's capable of creating vertices, as there's probably no 'air')


And so useful if Galland's cigar is implemented...
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