Quote:
Originally Posted by Kyrios
Just found this vid on youtube, real time smoke calculation done by the GPU:
If such a thing could be introduced in SOW (as an option), but optimised and with a reduced quality so as not to kill the framerate, it would be really cool  (however, I don't think it's capable of creating vertices, as there's probably no 'air')
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And so useful if Galland's cigar is implemented...