Quote:
Originally Posted by kedrednael
I don't think the roads do not look too wide, I flew an ask-23 today at around 350 metres altitude right above a 2 roads  I was circling there so I had a lot of time to look at it  .I didn't see any hedges, only tree lines on both sides of the road. although I don't see them on both sides quite often.
maybe I could post some pictures of roads seen from the air?
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Its hard to estimate out the size of objects seen from the air or a distance unless you have an object of known size to compare them to. If it wasn't for the train in that picture I would not really notice how wide the roads are.
1940s British roads in the countryside tended to be single lane, but wide enough that two vehicles could squeeze past each other. Hedges were used on most fields, with drystone walls and post and wire fences being less common. Today most roads are double lane and fences are the most common borders for fields, but there are still areas such as near the English-Welsh border where countryside such as you would see in the 40s still exists.
It is a little frustrating, because this effect would be quite possible to achieve, but I do not know if the team would be willing or able to rework the textures at this point, and since a third party tree and vegetation engine is being used it may not be possible to obtain a convincing hedge effect.
Still at least the next instalment in the series will look very convincing on the ground, British countryside may be hard to recreate accurately but the deserts and towns of the Mediterranean should be right up this game engines alley, and hopefully there will be drivable vehicles by that point. Fighting as or against Rommel's Afrika Korps could be as much fun as flying