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Old 09-01-2010, 05:56 PM
XJAbuzer
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Quote:
Originally Posted by KCvale View Post
I'll kick this off...



User Made Add-Ons:
This to me is what separates a game being bought and played for many years, from those that get played to the end and then traded away.

It is also what I base making a 'fan site' on.

Take Flatout for example, a very fun game to play solo or multiplayer but it just got boring after awhile because add-ons were way too hard, but moding the game to cheat way to easy.
It should be the other way around.

The ability for a user to make and share his own totally custom Tracks and Vehicles from scratch draws nearly as many people as those that just want to play the game and not get bored.

In the EVO series by TRI they made a track editor which wasn't just some 'snap pieces together', but a full blown PC based 3D track maker.
And for Vehicles it was designed to allow free full PC based 3D editors like Z-Modeler to make completely custom Vehicles from scratch.

And of course the game needs to be able to allow them to added or removed from the game with ease as well as detect in multiplayer the difference between stock and custom and stock, and if possible exchange between players anything another player doesn't have.

1C-Avalon, the best way to see what I mean is just visit my 4x4 Evo2 Web Site and download the free version of game and try it.

There are 2,482 Vehicle and 970 Track Map unique uploads all made by players.
Play with the game a bit.
We still love it, it's graphics and psychics are just way outdated.

You are just another in a long list of developers that had/have a game in development we are hoping we can migrate to.

'If you build it, they will come.' (from Field of Dreams)

If you want my help just ask.
If you want to intrigue my community in the forums you can start here http://vales.com/evo2/topic.asp?TOPIC_ID=22371
Just making some contact and showing you are developer that listens make a huge difference.

It is diverse crowd I think you could benefit from if you want to take the TRI developer way of making what people want.

Now I am off to send them over here ;-}
I agree with everything that KC has stated. User made add-ons especially. Despite all the games that have come out in the last 10 years, none of them have been as easy to mod as 4x4 Evo2. A game just gets old really quickly when you are limited to the in-game content, no matter how vast that content is.

I have been making add-ons for 4x4 Evo2 for many years now and to me that is half the fun....to be able to create your one-of-a-kind unique creation and make it available for other players to download, enjoy, and comment on. Evo 1 & 2 would not be alive today if it weren't for the multiplayer and the vast amount of add-ons. It would be a bad mistake if you were to leave the ability to replace tracks or environments and trucks out of this game. It will be the difference in having a title that lasts for years to come or one that ends up in the bargain bin at your local Wal-Mart within a year, but that is just my humble opinion.

I really hope the development team working with 1C publishing is listening to this and considering it.

Last edited by XJAbuzer; 09-01-2010 at 06:33 PM.
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