this game is great. probably the best consul fighter game invented. i do love the old chuck yeager air combat ... it had restrictions and aircraft tendencies that the developers of BoP didnt look at. they werent air combat vets. i knew a lot of the flyers of the 357th and heard their stories first hand across the table. all these guys had "tricks" to close on someone's tail or to get out of dodge fast. one guy's story was he was in a steep turning battle and couldnt just get that crucial few degrees...so he slapped the elevator trim to full and it brought the ea right on the pipper. he squeezed the trigger and smoked him. Bud Anderson talked about turning battles...but i yanked this from a post on another forum where they were talking about the recoil of the 50 cals dropping the airspeed by 40 to 60 mph...which it cant. but it can shave off enough at the right circumstance to throw a pony into a stall/spin. here is what bud had to say ( and he was in a B model....with 4 ma duces):
I close to within 250 yards of the nearest Messerschmitt--dead astern, 6 o'clock, no maneuvering, no nothing--and squeeze the trigger on the control stick between my knees gently. Bambambambambam! The sound is loud in the cockpit in spite of the wind shriek and engine roar. And the vibration of the Mustang's four. 50-caliber machine guns, two in each wing, weighing 60-odd pounds apiece, is pronounced. In fact, you had to be careful in dogfights when you were turning hard, flying on the brink of a stall, because the buck of the guns was enough to peel off a few critical miles per hour and make the Mustang simply stop flying. That could prove downright embarrassing."
bud anderson from his book "He Was Someone Who Was Trying to Kill Me, Is All"
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