Well, actives will be mutually-exclusive for the most part. So, if you become a Sniper, kiss Dogfighting sub-tree good bye. Basically, the current four "trees" will become class stubs. Each having a set of common skills, like gunnery_1 2 and piloting 1_2.
The sub-specialization comes in a bit later, and it's a one-time choice. No going back from it then.
Most of the pilots you get throughout the game turned out to have a better skill tree than my Hero. And I even *got to pick*. I feel that should be really remedied. The hero should always be wtfbbqhax in comparison to npcs in these kinda games imho

No way anyone can steal his thunder.
Besides, it adds replayability and innovation since *all* skills (and a few new ones) will be available to the player through a certain path and a certain class. No more of that "awww, why can't I have this cool skill" feeling while leveling up crap pilots