Quote:
Originally Posted by TheGrunch
Wow, you have a really appalling appreciation of the amount of work that goes into producing a simulator like Il-2 compared to a run of the mill game. To call it "not a simulator" because it's not as high-fidelity as an industry example is really quite bizarre. Guess what? In the 1980s and 90s the system in the first picture would have had a similar degree of fidelity in flight modelling to that Il-2 manages on home computers. Does that make it a game?
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IL2 is a totally different genre of game. Simulators are very different from games. Games are strictly for entertainment. Simulators actually have or can have many purposes.
The average gamer stays and enjoys a game appx 2 weeks.
I've been doing IL2 around 10 years. Games bore me, and Il2 bores people that don't have much propensity for detail or dealing with a lengthy learning process of an IL2.
Just preparing to be half way successful Online can take months of practice, before you have any proficiency. Players can't just flip around like star wars ignoring physics and performance. It's just not possible with an IL2.
Gamers are in their world, and air combat and flight simmers are in theirs.
We do have our moments