The reason for the low cap on team members isn,t just balance but the ability to play the game without frustration. I've been forced to lower it even more, the cap is now 11, because if the team is bigger than that, weird stuff happens, like team members leaving your team for no reason whatsoever. Of cource I want to give the player as much freedom as possible, but not at the expense of playability.
Here's the laters test version:
Class System v6 beta
Changes in v6:
- Temporarily placed Mercon on starting map
- Fixed issue with start dialog
- Removed Show Intro Movie from the OutsourcedConfig.ini
- Added a 250 point cap on all Parameters and Skills
- Added a sixth Class Skill to all classes
- Added the increased player team function in the OutsourcedConfig.ini
Let me know how it works.