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Originally Posted by Kyle
First, no CTDs, even after Leveling Up to Level 1. No double video plays, and all in all, I'd have to say that some pretty annoying headaches are gone. THANK YOU! 
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Thank you, it's a load off to know that
Quote:
Originally Posted by Kyle
Is there any way to add a Settings option that would allow us to shutoff the red "Injury" numbers that appear whenever an enemy is shot, or bleeds out due to blood loss? To me, I don't want to see that info, and it's hard to ignore it and then later exploit it by gaming the system. I'd rather not see the numbers, but rather respond to what my avatars' eyes are telling me in order to plan my tactical response.
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I dunno, but I suspect that it's hard coded, as most of the GUI is.
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Originally Posted by Kyle
Is there any way to have the Stealth skill appear on the very first screen so that we could invest our initial 50 points into it right away?
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Nope, hard coded.
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Originally Posted by Kyle
What would happen if we didn't spend our 50 points on that screen; would we be able to spend them through the Kill Book in-game when we get to setup our Parameters?
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Since that part is hard coded it would be tricky, but I could add a check to see if the skill are all 30, and if the are give the player those 50 points back. But I'm not inclined to do that, too much work for a small detail and it'll result in too much clicking.
Quote:
Originally Posted by Kyle
I have to echo the request to increase the number of comrades we can have in our squad. In the Bloody Money mod for BE5, the number was increased to 9 (which would better reflect the element-size of SF units), although it was a bit of a chore to use, because these mercs were only accessible by "targeting" them with the mouse. Of course, it'd be ideal to not only increase the squad size, but to also have them be as readily accessible as the other 6.
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As in BE5, the GUI can't handle that many mercs, and it causes serious balance issues. But it can be done and guineapig started on it for the outsourced mod. I can finish the job, adding an entry in the outsourcedconfig.ini where the player can set the number of mercs for himself, like choosing a numer between 6 to 20 team members. I've seen it, and here's the proof: