Quote:
Originally Posted by MACADEMIC
The landing thing brought me to another idea:
How about if anyone who's been killed has to drop landing gear and landing flaps and stay above and at a distance to watch? Or has the choice to land and watch should he prefer? And any active player will not drop landing gear?
An airplane with landing gear and landing flaps would be very easy to spot as a 'ghost'. I could imagine this working, even for a large number of players.
As Mage said it might make sense to center such a game around a known location as in the NO MAP games.
Comments?
MAC
P.S.: Mage hope you will join us soon!
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For me a plane flying is just a distraction. Ghost player HAVE to land as soon as they respawn and wait.
When i open the map during fight, moving red spots distract me, so, in my opinion ghost red point on map have to be steady.
Also, i can see a plane with landing gear down and flaps ONLY when i come close to it, with the risk to waste time chasing a ghost.
To make this game work,
ghost player have to land as soon ad the respawn, and
leave the skybox clear ASAP.
Also, i think using map in this game will help. Whole game will end quicker so ghost player didn't have to wait too long.