Real volumetric smoke, it looks fabulous!
- ...But almost looks wrong after I have been getting used to the lovely "cheat" in Il-2, with rotating disks standing in for smoke. Together with the multiple texture layers of dense forests, that was one of the best programming tricks in Il-2, to create a believable world with the few computing resources we had available in 2001.
I wonder which programming tricks there will be in SoW:BoB to create a believable world. There will be many and they'll be very clever I think!
|