Quote:
Originally Posted by KOM.Nausicaa
I have worked with third party tree renderers as well for movies. It's very hard to make them look right for your project - but still better than no third party tree renderer.
Most people that don't know 3D have no idea how hard it is to make your own custom trees looking good from far but also from very close. Building trees that do can take months for modeler.
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A point well made and I bow to your much more recent knowledge of 3D rendering and modelling. But surely at altitude Oleg could get away with something much faster. Say like "flat" trees, several layers of speckled greens, but with bump mapping (or tesselated) and spotty alpha transparency for contiguous woodland (the word forest is not much used in England and has specific meaning.)
And maybe these simple layers could co-exist with the more complex meshed trees but maybe overall alpha could be smoothly varied so you don't see the crude model close-up. That way you'd get the same "atmospheric physics."
Major_Setback's post
http://forum.1cpublishing.eu/showpos...&postcount=174 clearly shows there's a distance in WoP where hedges and woods look rendered as fairly simple patches.
56RAF_phoenix
P.S. Sorry to harp on about trees and hedges, but they really will make a huge difference to immersion (as opposed to flashy explosions and similar eye-candy.)