Quote:
Originally Posted by major_setback
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Such things really possible in 3D engine, but not possible on a large surface for rendering. Simply because of overloading - will be too great polygon count that to render it all the time. And if to make it pop up just from the small distance then you will see all the time moving surface and jumping cars... So the compromise - to make it by other ways - graphical, but flat, that from some altitude looks like 3D (same as the details of aircraft panels/covering method).
Not the time yet for such things to make it in real time rendering in overloaded flight sim
by other important advanced program codes. As in Il-2 we use compomises, but in many other than Il-2 areas.