death to spies doesn't require a super gaming pc though. what they've done in the process of moving it to consoles that is noticable so far is change the way alert levels appear and the way you look at the map. you now go into some sort of magic vision mode that enhances colour contrasts and people on the level will turn up white/yellow/red, and probably a fourth last one when they are attacking you, depending on alert level. there is no on-screen minimap in this version but a separate map you bring up that covers the entire screen. it just looks like the changes made have been done because they've had to lower resolution in the console version and it was not possible to fit all the ui information from previous version on the screen without obscuring too much of the view. or something like this. so that is a problem. hopefully the console specific changes will stay on the console version
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