Quote:
|
1. Originally there are 3 types of global variables local_num and init_team (local_num, local_num1, local_num2). I've tried add local_num3 and got error (in line "local_num3 = local_num3 + 1;". You have this local_num3 and init_team3 in one of your functions. Is there any trick involved to get these to work?
|
You have to define them at the beginning of the function, like so:
local_num3 = 0;
init_team3 = 0;
Quote:
|
2. What about level of summon perks? How to avoid disappearing lower level perks when get higher of the same type?
|
Not possible. Each pilot can only have a maximum of 4 seperate summon perks (by using different levels of the four current perks). I attempted to add additional summoning perks a long time ago, but I found out the XML Schema files are hardcoded in the exe, so that is not possible either.
Quote:
|
3. Every flight has two triggers that look nearly the same. What are their roles? First deletes flight when ... all enemies will be dead? But second?
|
One deletes the summoned flight, the other creates the portal glow special effects used when the summoned flight is deleted.