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Old 05-05-2010, 06:16 PM
loreangelicus loreangelicus is offline
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Join Date: Sep 2009
Location: Jersey City, NJ USA
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Quote:
Originally Posted by john_crapper View Post
I am not aware of what cutthroat tactics means. I always try to minimize loss since in the beggining of the Impossible game i found myself hard pressed to even fully fill my leadership limit, but as for speeding the game: the dragging the battle endlessly for resurrections and such is just the kind of tiresome activity I want to avoid.

Most of my casualties were done near the end when I just wanted to be done with it.
By cut-throat tactics I mean finding the best class-units-spells-abilities combination to take out the enemy in the fastest way possible with minimal to no losses. From your statement above, it seems this is exactly what you are looking for.

And I understand what you mean; by the time I reached Haas labyrinth I remember feeling the game was dragging too long.

Well, there is still a ton of tactics-combination out there that work, but I'll just mention one since this is what I'm using right now (and I can't really speak for other tactics that I haven't used):

1) take the warrior class
2) mid to end game, use the following lineup: black knights-bone dragons-guard droids-repair droids (split into 2 stacks)
3) make sure you have Eviln for your 2 undead units
4) fill your reserve with extra guard and repair droids
5) use Sacrifice to top up your undead units, use the reserve to top up your droid units
6) use Phantom on the bone dragons to engage the enemies and draw enemy fire
7) build up mana accelerator to convert rage to mana

This warrior build alone has many more components that support it (items that lower leadership requirements and increase morale, skills to power your undead/dragon/droids, etc.), but the core tactic and components are already detailed above.

The key characteristic of this build is that the units are very easy to "resurrect" via Eviln and the repair droid's ability, and you even have very mobile high-initiative scapegoat units in the form of the phantom bone dragons. Late game, almost all battles (even hero-enhanced "impossible" ones) will be finished without a single loss by turn 5-7.

Last edited by loreangelicus; 05-05-2010 at 06:22 PM.
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