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Old 04-21-2010, 10:42 PM
JG27CaptStubing JG27CaptStubing is offline
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Quote:
Originally Posted by whatnot View Post
That's true for FPS's etc, but I'll have to disagree with you on that with simulations. IL-2, DCS, FSX etc are pretty much CPU frequency driven. Whether that is due to their old architechture or not I don't know. But I hope SoW will be different.
Well now that multicore is pretty much the norm now even for lower end systems CPUs can now be dedicated to do more than what they've done in the past. Flight Sims generally speaking are more CPU intesive though that may change with Oleg creating a new engine to take advantage of DX11 etc. Flight sims are more CPU dependant because they are doing all the math for the FMs damage weapons AI etc. With multiple cores some of that can be spread across the cores.

Falcon 4 actually uses more than one CPU or core. For the most part when you fly in the campaign mode 1 cpu runs the 2D war and the other cpu or core runs the 3d game which has the FM weapons modeling radar etc. It basically runs about 40-60 percent faster than a single core CPU and it came out in 1998. Remarkable scalability.

I know that Rise of Flight is using multicore as well.

The key will be how much will it really add and building applications to take advantage of that technology isn't easy. It doesn't mean things will get faster it may just mean things get more complex. There's a lot of overhead associated with building these apps. Timing of all the processing has to be done just right. Also Win 7 while much better with multiple CPUs and Cores is a good OS it's not perfect. We may need another OS rev to come out before we see the real benefit.
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