Quote:
Originally Posted by loreangelicus
11 rounds & no-loss at impossible difficulty against Zilgadis? Nice.
I myself haven't loaded the gift bad mod; maybe on my second playthrough, if ever.
Do keep us posted on how this predominantly ranged lineup does against K'Tahu. With proper bonuses to initiative, I guess you could take out his Tirexes as they come up.
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The gift mod seriously changes the game significantly. I would argue it makes it much easier, but more fun! But it will suck your life away from you .... all over again.

When the enemy hits me with fire and poison, my critical rates drop below 100% (although the bowmen seem to sustain 100%). A shame the black bandage does not work on goblins.
It isn't all peaches and cream though. I was heavily inspired by Amidamaru86's archer line up of
royal griffins, skeleton warrior! (archers), elves, hunters, and inquisitors.
http://forum.1cpublishing.eu/showthr...=hunter&page=8
Unfortunately, despite my best wishes, I cannot repeat his combination. Skeletons do insane damage, but I cannot ween myself off of paladins yet. I simply don't have enough time and mana to sustain both phantom paladins and eviln to resurrect.
I only recently added goblins, as I used to use paladins, inquisitors, red dragons, elves, and hunters. I only wanted inquisitors to raise my red dragons. Is there another way to raise red dragons easily? Intellect is too low for sacrifice, turn back time can work, but doesn't that only work once?
So, I suspect I don't know how to use eviln efficiently, as it seems to take away both a round from the skeletons when I run through it with them (or I gamble and hope the eviln flows into it). I could pump points into level 3 eviln, but ugh, I am running low on runes and crystals. I want to save some for nighttime fighting and frenzy.
I am a little worried that I gambled by not getting moro for shard (hey, it takes a while to release trigger). I won't really have an insurance policy if this fails miserably against the other big bosses.
Also, against powerful enemies who can overwhelm me quickly with powerful melee, this build falls pretty short. It is pretty sad to see samman's demons slice away 115 out of 465 archers in one hit. Also, I miss my double cast of exorcism where I would literally ANNIHILATE his archdemons in the first round. I might need to cast pygmy or helplessness to let me finish off an archdemon stack in round 1.
By the way, this build is not good against the normally easy spider. Spider counters range attacks with a disable, and the spiders keep getting stronger while I have less offensive power. Funny how the game mechanics can turn on me like that, eh?
Driller was taken out early with the single troll stack so I could get the arbator.
[edit]
Ok, I am quite the dunce. I didn't know how turn back time worked, but once I figured it out, I used red dragons again. Then later on, I got ami's combo to work. I actually switched up to
paladins, red dragons, bowmen (yes... the junky bowmen), elves, and hunters.
This worked semi-well until I got to the Arena of Death. (Samman gave me grief until I got the much needed sword of light and cloak of darkness to beat him). Let's just say the Tactics Skill was more vital then ever for the Arena.

I failed miserably as the enemy avoided my red dragons and blitzed my archers. I remember this fight with my mage and I wish I had tactics then. Amazing how I can still learn new things after playing it for sooo long.
Anyway, then I remember the big "overpowered spell" discussion and my very unused level 3 target. Target the royal griffins first! Duh me!
I re-tried ami's combo, with goblins instead of skeletons, replacing my paladins (I really don't want to go through the annoying possibility of requiring both eviln AND phantom or turn back time for healing). The enemy hero blasted me with lighting at the last second, so I had no easy way to heal.
My final arena busting army was
paladins, elves, hunters, bowmen, and royal griffins.
My item make up allows for 100% criticals for ALL three archers units. I suppose the paladin is half of an archer since he can give someone a second wind.

Poor royal griffins are just there to die and be time warped back into safety.