Thread: Modding SW3?
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Old 03-30-2010, 08:13 PM
Goblin Wizard Goblin Wizard is offline
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Join Date: Oct 2008
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I don't know what exactly you edited but look into file ..\Data\Scripts\Quests\mission_4_1\PirateBase_w_me rc.script OR (depending on your quest path) ..\Data\Scripts\Quests\mission_4_2\PirateBase_w_pi rs.script. Search for text "Arba_pl1". This is name (linked to shipdescriptions.xml) of the pirate version of Mastiff. You can change it to any other ship that exist in shipdescriptions.xml. If ship doesn't exist there you can create it by copy/paste of any other ship with appropriate change of the <carcass> name which is linked to the carcasses.xml. And at last in carcasses.xml you should change <mesh_name> of the appropriate ship to the name of the IMD file (in this case Liger_Dreadnought) and <mapping_name> to the name of the INI file (Liger_Dreadnought too).

Ufff. I hope you understand me. My english is far from being perfect.
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EDIT: I should warn you that there are scripts in some quests that check what ship are you flying (mostly in the same quests that change your mothership). If you will see animation with text something like "World is unfair. Game Over" it will be probably caused by your new ship. You can change it too but its not so easy to find where.

Last edited by Goblin Wizard; 03-30-2010 at 08:37 PM.
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