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Old 03-30-2010, 12:55 AM
themink themink is offline
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Join Date: Nov 2009
Posts: 4
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I look forward to my friday updates eagerly. But comment very rarely because the schwarm normally covers everythign I want to say.

I think you missed something this time.

While "in" the tree, the leaves are well differentiated
While next to it, the leaves are individual.
While close to it, the leaves blur together and the we gradually lose definition.
As the trees get further away we lose teh differences in shapes and the variation in internal colour.
The trees near the horizon are greenish blurs.

The same can be said for the houses - you can see a village in the distance in one of the shots and the details is much less pronounced than the close houses.

A lovely example of the graphics engine working. It also leads to realistic assessment of hieght by "looking out of the window"

Currently in IL2 - the ranges at which details appear are highly distinct. Flying towards a bunch of ground targets having then "appear" at relevant ranges and then later pring into more detail, breaks immersion - this finer gradation of detail loss is going to overcome that without putting an unneccessarily large load on our graphics cards

Given that they have paid this much attention to the ancillary ground details, I am eagerly looking forward to how this will work with planes and "important" targets (ie stuff we try and kill)

Very impressed team
- Glad you weren't badly affected by the Metro event
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