View Single Post
  #4  
Old 03-28-2010, 02:46 PM
N3MES1S N3MES1S is offline
Approved Member
 
Join Date: Nov 2009
Posts: 241
Default

Thx, but i made a few changes again -.-.

I realized that the ammount of def was too high, making maelstroms almost invulnerable. I reduced the def to 59 and the physical resistance too, and the ammount of def that the valor talent (now called "Maelstrom Strenght") can raise is reduced to 20%. Now is more fun and make Maelstroms less overpowered.

I am working on a Cyclops mod (Titan) and i am almost ready to upload it once i solve a texture issue im having. By the way, if someone knows something about how the game system manage textures on KB mods give me an advise, cuz im lost -.-.

And thx, this forum is almost empty..
Attached Files
File Type: zip maelstrom.zip (9.8 KB, 14 views)
Reply With Quote