Thread: Modding SW3?
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  #91  
Old 03-25-2010, 07:42 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
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Unfortunately, my third experiment was not successful. The game uses its own internal hardcoded XML Schema files which cannot be edited, so adding new special abilities is out of the question.

Quote:
I was talking about fully manageable ship (all weapons and systems changeable through the trade station menu).
Yes, it is doable, I have done it. I have a fully managable Lion with 10 Turrets, 6 systems, and 4 GKGuns (this is for my Liger version without the GKTurrets)

Quote:
I'd like to add a spawn of enemy ships like in Rescue Ternie quest. When you flying to the gate Greys show up from nowhere and attacks you immediately. This what I'd like to get.
What exactly is going wrong?
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