Thread: Modding SW3?
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  #5  
Old 03-25-2010, 01:09 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
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Perhaps the best solution is to simply add a new line to m_carcasses.loc rather than modify an existing line, that is what I did for the Liger, at least.

PS: Got my script to work! My original script was 100% correct, I just had to zone to a different sector in order for it to work properly in-game (was loading a save to test).

I am going to mess with the Specials.script a bit more, hopefully learning a bit more about the createflights script.

Last edited by Nanaki; 03-25-2010 at 01:12 PM.
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