Since the DM of ships is limited in complexity, it would be nice if a damage randomisation factor could be introduced for ships. For example the fleet carriers currently take exactly 8 250kg/500lb class weapons in the same hull segment to sink, or the CVE take 3 250kg/500lb bombs. This often makes attacking ships a game of numbers, because you can determine exactly how much explosive you need to sink which ships. In my oppinion this predictability is quite unrealistic and takes away from the fun. I would suggest to add a 50% variation to DM strenght for each ship, so each individual ship has a random hull strenght between 50-150% at the start of each mission. That way you never know exactly what it takes to sink a target.
Of course a complex ship DM would be preferable, featuring things like compartments, fires, fuel and magazine explosions, fuel vapors, damage control parties etc. But I think we can agree that this is out of scope, so the suggestion above would be a neat low cost solution.
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