Quote:
Originally Posted by Der Wanderer
7in1=0.5 (for damaging the surrounding tiles, I think  , doing 0.5x damage to the surrounding fields)
friendly_fire=0 (will prevent allied units of taking damage)
device= (will give you the effect of the attack, e.g. device=deathcloud would be the black smoke and the black ghosts of the necromants attack)
what I don't quite understand is:
dontusenearenemy=1 (isn't that so you don't use ranged attacks, when an enemy is on an adjacent field?)
as for the burn damage, is there any precedence that you can have multiple damage types? Witout a script?
|
thx, but still i dont know wat device is the burn effect. Yup, the deadcloud works, but wat about the burncloud? lol? wat i should write on the device parameter? I only have the burn damage type, but it doesnt work. I really cant believe this is so hard lol... and how can i know wat device is the burn effect??- are u sure the "device" is the right code line? cuz i only see about 10 files that contains the clause "device" and nothing about "burn" or "fire" ..