Thanks a millon for all this feedback, the more I get the better the end result will be.
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Originally Posted by 0a.Archangel.a0
The game in general (this is not about your mod but maybe you can help with something) still lacks in the amount of side quests just like the E5 and once u kill some NPC then there are even less  too bad. Can u change the frequency when at least the package and donor missions reappear?
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The Donor quest will only be available once, otherwise they could be used to get too much money. I will try to make them a little more challenging.
The Random quests, packets and so forth, can be reset. You choose when they are changed by talking to the bartender, then check with the local mayor or trader to see what kind of random quest is available.
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Originally Posted by 0a.Archangel.a0
Also the camouflage and sneak in this game sucks. I played the game with my char. at full 80 camouflage and it was kinda LAME no special effect, just totaly minor difference in the visibility and stealth bar. I find it kinda stupid that the fella is incapable of sneaking on someone and instant knife-kill him.
The stealth in general sucks, if it at least influenced the efectivity when usind stealth equipment and the stealth killing of others. Secondly, no matter what u do, u cant kill someone stealthly without the complete map knowing about it (only quests related kill are possible but even those get often buged).
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Sneaking up on people is very hard, I prefer distance kills with a silenced rifle. Even if they shoot back, they don't know exactly where you are and this might lead you to beleave that they see you. I sometimes use a scout to crawl up close, then have my sniper take them out. They often run over my scout without even seing him/her. The game has 2 skills that determines the stealth value, camo and stealth. the latter is the most important if you plan to move up close.
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Originally Posted by 0a.Archangel.a0
Can you do something about the decreasing of popularity within town ewhen killing someone? Its just logical that if i go alone and knife someone at his home without anyone around that noone should know about it.
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Very hard to implement, but I'll see if I can do something about it.
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Originally Posted by 0a.Archangel.a0
BTW I have a problem with units placement in the next quest after saving the blue sun base, ambushed convoys or something that I need to inspect and so on. I allways appear beneath the terain. at least i can leave the mission though.
Secondly can u program the NPC reactions to atacks? Like the assault on BSB to make the Boss there and lets say 2 guards to stay inside the house? Like the boss to hide in the office and guards to camp at the door before the office? I ahte to run around just to keep him from harm.
PLEASE SHUT-UP PAQUITO - I almost went insane with allways listening to his freaking one and the same slogan. Could'nt wait till the end of game, shot him in the head before I left. MAAN felt good
aaah one more thing, can u change the time when the nightvission gogles appear? I completed the game without even seeing them 
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Consider it done
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Originally Posted by 0a.Archangel.a0
and also adding some merc camouflage uniforms? at least for little camo boost? And add a ski mask and helms with ski masks? i think many would like tos ee those. Mainly because I play Ivanov character prebuild and I kinda dont take the dick face as an experience meercenary appearance. Why cant one set himself the abilities of his character? Can u change it?
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The ski-mask idea is possible to do, but it requires to alter ALL 40 mercs' 3d models, it's the same with uniforms. The HLA guys did it when making new helmet models, but it took them almost a month to do. If I did it myself it would take more than double that time, and I'm too lazy
The new item limit has kept me busy this week, here's a teaser:
AK-9
MD-97L
Desert Eagle with collimator
Norinco NDM-86
And I've been playing around with frontgrips. I hope to soon have a proper grip model, the one in the pics is a temporary one.