Last weeks article squashed any remaining concerns I had about SOW, not necessarily because of the specifics revealed but because to me it showed how Oleg is really taking the feedback he receives to heart. I remember how several times he argued against clickable cockpits but one of the first things mentioned in the article was the presence of clickable cockpits, not that it was on my wish list, because it wasn't and I like to use keyboard mapping, but it showed willingness to adapt and make significant changes based on demand of gamers.
Also, this whole experience of talking to the lead game developer as the game is being developed on a regular and in-depth basis is a one of a kind experience.
Thanks Oleg
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