Quote:
Originally Posted by Oleg Maddox
1. Yes, something like this.
2. Today was also russian TV channel "Russia" and I'm very tired. First they was making the part about the real pilot that begun his carrer as a virtual Il-2 pilot. They did part of scene in real air with this pilot, then in my office in virtual sky.
Final textures will be 100% polished in the final version. Yes, we replaced many of the place holders, but not all. There are still absent the beaches of rivers, not so good looking like shold looks the surf, etc... And these parts look so that I dislike to show anyway the complete picture. You know when we have shown excellent lighting effects, etc.... most people were discussing other things - textures that looks not like....
3. Still the same if nothing bad happens. We are working really hard.
From now I will show screen shots and some time video as it is ready and ready to show something that will tell new info in details. In this video we really have show very intersting details, that show potential of the coming features with the SoW....
We can't do each week "Spitfire video" cutting unfinished features or each week interview. I spend almost all last week answering a lot of questions that I'm sure will be in a sim. Or was listening to some requests.
Would like to say other important thing: to create the first one from zero is one thing... to continue to upgrade already done - it is other thing. Hope you all understand the analogy with the first Il-2 and then with the new titles in a series... the same. I was speaking with people on the forums about Il-2 and its development almost two years before its release....
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Quote:
Originally Posted by Oleg Maddox
We have now several works in parallel of several programmer's PC if to k about your request:
1. Clouds and it behaviour programing and trasfer from old code created in the past to the new (the new-old was done on Il-2 modified engine, now we have brand new engine and need to reasfer a lot of things from once coding language to others...).
2. Textures and its location on the map (there are more than textures... there is also special coding...)
3. Water and its connection the the beach - programming. We want fast and looking very good water and its interaction with the rocks, beaches, etc...
Wen we will have finally 1 and 2 - then we can show it. Already not so long time to wait
3 - we can do tioll end of the project
Hwever I expect following demnds then (not from you).... say like:
1. where my buildings? They show me nothing excep textures...
2. Then weput the buildings with final look snd show it... next cry where is my tank columns or cars on the roads... when my buses and why you don't show how they are stopping and parkling....
3. then ... Why you don't show how the plane is going to parking place.... whenyou don't show how they simultaniously take off, landing in a group ... or other things...
Sounding like plan to show in this sequence, isn't it? and I already what to expect in some posts...

Hope I did answer your question.
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Great update! The rotational inertia of the vehicle translating to an antenna sway is really inpressive. Just out of curiosity (this is an insignificant detail, but) if the antennas were further from the axis of rotation, would they show more deflection? In other words, is the physics model generalized to the extent that objects tagged as intertially dependent "automatically update" to show more/less deflection depending where they are with respect to the axis of rotation? Or... Is a certain amount of defelection hard-coded into the movement?
General graphical comment/question:
When IL-2 came out, it was graphically "great to excellent" for it's day. It was able to keep up in most aspects graphically with updates, etc... such that it now looks "good" compared to other sims of the past 3 years (even though it's ~10 years old

. SOW appears to take it to the next level already as evidenced by the pics of the 109 sitting near the buildings with some trees and grass. This was WIP, but the benefits of lighting effects were clear and exciting to see.
I'm probably different from most folks who play IL-2 because... while I like the dogfighting aspect, I also greatly enjoy just taking the 109 for trips around the circuit practicing endless "touch n go" in the winter, at dawn. I still lose myself and am sufficiently immersed to the point that my mind believes it's in the cockpit of a 109.
So... realistic FM is most important to me, followed by in-cockpit graphics, and then graphical representation of terrain & buildings, then interaction of in-game models with their environment. I wasn't sure from your post if you'll be showing much graphically until August... It would be great to see continued glimpses of the new textures, even if in-engine. The lighthouse/water shot was great.
You've made some subtle, subjective comments on the graphics engine's capabilities with respect to differnet types of cameras. Can you quantify a bit more objectively by using the following scale...? Assume "zero" is not very real and 10 represents photo-real representation of terrain in realtime, it seems logical to say that IL-2 was a 5 when released, and is a 7 now. From the glimpses into the future, it seems like SOW will be a 8.5 when released with the potential to be a 9.5, 5-10 years from now. Is this anywhere near how you might compare/quantify your expectations for graphics?
Keep up the great work. Your team has revolutionized the industry... Thanks again for your contributions to a great hobby.