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Old 03-01-2010, 08:58 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by P-38L View Post
Face it this way:

We have been using IL-2 Sturmovik for a long time, it is the perfect flight simulator.

Have we ever need the mouse to click something from the cockpit? the answer is NO!

Do we need the mouse to control the airplane? the answer again is NO!

Do you (people) want to ruin the most beautiful of the cockpits, using a mouse? again the answer is NO! (Just watch the video from the spitfire's cockpit)

Program your JoyStick or create a console to represent the switches and controls.

Be creative!
I'm sorry, but IL2 had maybe half the amount of controls and operating limits to manage than SoW will probably have. At some point you'll run out of shortcuts or be unable to remember them. Even if you don't, someone else will, so why not give these guys a different option?
Telling people to be "be creative" is like telling them to "go buy a $300 HOTAS set", or like me telling them "no, you go buy a TrackIR and click things".
On the other hand if both methods work, some can have their fun mapping a bunch of switches to their HOTAS and some can have their fun by not mapping them, but we'll all still have the same amount of control over the aircraft

The thing is, if you don't like it don't use it. The only case were something is ruined is by not including this, because everyone who can't afford a HOTAS would be unable to fly full real. It's like making a sim where everyone has to have the same peripherals to fly effectively and that's definitely not fun. Some people have TrackIR, some have HOTAS, some have both and some have none and only use a hat switch or a mouse. Should the interface be so restrictive that they can't use it unless they have a specific piece of hardware? I think not.

Quote:
Originally Posted by blades96 View Post
I'm pro clickable cockpits cause if SOW is going to have a full realism option then there simply will not be enough keys to cover all the controls required just to do a startup.
That's the bottom line really. If anyone wonders about the amount of different controls, i've got the following links for you.

FW-190 manuals: http://www.classics-hangar.de/downloads_en.htm

P-47D Razorback manual: http://www.a2asimulations.com/wingso...27s_Manual.pdf

It's not an Airbus, but there's maybe 40 or so different switches in the P-47 cockpit. I don't want to have to map and remember each and every one especially since i can look at it with my TrackIR and, thanks to the high resolution cockpits, read what's what before activating it.

For me the dilemma always was: More in-depth modelling of the airframe even if that means a bit of a clunky interface at times? Or should we not model half of the airframe because we don't want to change our habbits?

I choose the first option.
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