Quote:
Originally Posted by TemjinGold
Basically if you have droids in say the first slot on the left at some point, then that slot is permanently stuck at neutral morale no matter what units you put there later. So if you had droids at all 5 slots in your army before, then you will never see any morale benefits for the rest of the game.
|
Attached is a screenshot of Undead Spiders I generated using Call of Death; they get a +1 positive morale due to the Black Knights in the army. They are occupying the 4th slot which is where I always place half of my Repair Droid stack.
The +1 morale seems to be registering fine. I even entered a battle, to check if I lose the morale bonus there, but it's still there. I even swapped the Undead Spiders around to the other slots, to see if it loses the bonus during the swap, but it was still there.
Could you give me a specific set of steps on how this bug manifests in your game? I'll try to recreate it in mine. If it is non-existent in my copy, then I'll start promoting the digital download purchase from Gamer's Gate.
Quote:
Originally Posted by Zechnophobe
Heh, looks like you made out like a bandit with items there. I see 30% physical resistance in your inventory, and 20 bonus runes in your equiped items (banner, sword) And you apparantly got that skull of death a loong time ago. I think that the warrior does need a little more rezz help since he can't really get the magic as fast and as copiously. If you go with dragons you WILL need timeback and/or life light at some point.
|
Hand of Necropolis x2 at Verona, Skull of Pain and Slippery Cuirass at Rusty, Twinkling Boots at Bolo; and a guaranteed Call Colossus duplicate navi map at Scarlet to boot.

I was just going for guaranteed Ancient Knowledge scrolls (x3 in shops per KBScanner), just got (extremely) lucky with the rest.
This is a level 60 attempt, thus the use of the Dragon Slayer's Sword / Magician's Cape / Jackboots for extra XP via multiple suppressions; no real need for resistance gear (for now) as my army is very easy to resurrect. I can't wait to dump the banner; I still have 15 battles left before I get the mind runes, then I'll swap the Engineer's Badge for more droids.
You are correct, warrior is in bad shape mana-wise. That's one of the reasons why I chose this lineup; droids have a built-in, reloading resurrect ability, and most of the time I only need to cast Eviln level 1 (15 mana) once per battle to bring back lost Black Knights. Turn Back Time costs too much mana, thus no level 5 units for my warrior. Good thing Eviln also works for the level 5 undead Bone Dragons, so I'll add them to the lineup eventually (via Call of Death). I'm just waiting for my Sacrifice level 3 to generate 790 HP of unit-generating power, so I could Sacrifice my droids to top up the Bone Dragons stack every time I have enough leadership for more.