And here is the bottom half of round 1
Red Dragon (3) – bye
Scoffer Imp – Furious Goblin 3-0
Polar Bear – Thorn Hunter 3-2
bye – Demoness (30)
Paladin (19) – bye
Gobot – Druid 0-3
Ancient Bear – Pirate 3-0
bye – Royal Griffin (14)
Ogre (11) –bye
Fire Spider – Ghost 0-3
Gorguana – Undead Spider 3-0
bye – Demonologist (22)
Evil Beholder (27) – bye
Forest Fairy – Foreman 0-3
Werewolf Elf – Barbarian 3-0
bye – Archdemon (6)
Cyclops (7) – bye
Goblin – Royal Snake 3-1
retconned to 0-3
Unicorn – Fire Dragonfly 3-0
bye – Horseman (26)
Necromancer (23) – bye
Cursed Ghost – Skeleton 3-0
Orc – Zombie 3-0
bye – Troll (10)
Demon (15) – bye
Dryad – Repair Droid 0-3
Cerberus – Robber 3-0
bye – Brontor (1

Black Knight (31) – bye
Lake Fairy – Hunter 0-3
Bowman – Imp 2-3
bye – T-Rex (2)
Not a lot of tight fights in the first round. The priest should beat the decaying zombie thanks to ranged attacks+holy damage, the veteran orc probably chases fruitlessly after the lake dragonfly but wins hands down in the restricted grid (tie-break), the sea dog has an overall edge on the swordsman. In the bottom half it's a close call between the polar bear and the thorn hunter. The TH is faster and has ranged attack but does abysmal damage, one single hit from the PB means game over. It depends on the grid of course, but I guess the PB will manage to corner the TH and smash it. Close call also between the Imp and the bowman. Also here it depends on the grid, the bigger it is the better the chances of the bowman but my bet is on an average grid the imp closes distance and wins thanks to his no retaliation attack. Last but not least, the very useful (early on in the campaign) royal snake goes down, IMHO, to the goblin, who can keep distance and attack from range.