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Old 02-16-2010, 03:46 PM
DGDobrev DGDobrev is offline
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Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default Damage type from spells

whydoyouthinkthathappened asked a very valid question about spells and damage types. I think the answer belongs here, so here goes:

1. Order Magic

- Healing vs. Undead
Damage type: Magic
Damage = Damage*(1+0.05*Int)*(1+0.01*Magic Light skill)

- Magic Pole Axe
Damage type: Physical
Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)

- Lightning
Damage type: Magic
Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))

- Life Light vs. Undead
Damage type: Magic
Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))

2. Distortion.

- Pain Mirror
Damage type: Magic
Damage=Damage received*(Base%*(1+0.01*(Destruction+Items))+Mirro r Shield+Инт/2)/100

- Ghost Blade
Damage type: Physical
Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))

- Exorcism
Damage type: Magic
Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+magic Light+Items))

- Geyser
Damage type: Physical
Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))

3. Chaos magic.

- Flaming Arrow
Damage type: Fire
Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))

- Poison Skull
Damage type: Poison
Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))

- Sacrifice
Damage type: Astral
Damage=Damage*(1+0.05*Int)*(1+0.01*(Destruction+It ems))
Note: Rounded down

- Hell Breath
Damage type: Fire
Damage spell lvl 1 = +20%*(1+0.01*Items), but no more than 80%
Damage spell lvl 2 = +30%*(1+0.01*Items), but no more than 80%
Damage spell lvl 3 = +40%*(1+0.01*Items), but no more than 80%

- Kamikaze
Damage type: Physical
Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))

- Fire Ball
Damage type: Fire
Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))

- Evlin
Damage type: Astral vs Living creatures
Damage: 30%/40%/50% of the total troop health

- Fire Rain
Damage type: Fire
Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))

- Ice Snake
Damage type: Physical
Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))

- Death Star
Damage type: Astral
Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))

- Armageddon
Damage type: Astral
Burning post-effect damage: Fire
Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))
Note: inflicts 50% damage to allied troops

Explanations about the formulas:

- The general formula for calculating the damage looks like this:
Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))

-> Damage*(1+0.05*Int) - that is the bonus for each point in intellect (+5%)
-> (1+0.15*Int/7) - that is the bonus of 15% for every 7 points of intellect
-> (1+0.01*(Destruction+Items)) - that is the additional bonus from the destruction skill and any item that affects spell damage (like +% to fire spells, +% spell damage, etc.)
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