Damage type from spells
whydoyouthinkthathappened asked a very valid question about spells and damage types. I think the answer belongs here, so here goes:
1. Order Magic
- Healing vs. Undead
Damage type: Magic
Damage = Damage*(1+0.05*Int)*(1+0.01*Magic Light skill)
- Magic Pole Axe
Damage type: Physical
Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)
- Lightning
Damage type: Magic
Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))
- Life Light vs. Undead
Damage type: Magic
Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))
2. Distortion.
- Pain Mirror
Damage type: Magic
Damage=Damage received*(Base%*(1+0.01*(Destruction+Items))+Mirro r Shield+Инт/2)/100
- Ghost Blade
Damage type: Physical
Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))
- Exorcism
Damage type: Magic
Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+magic Light+Items))
- Geyser
Damage type: Physical
Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))
3. Chaos magic.
- Flaming Arrow
Damage type: Fire
Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))
- Poison Skull
Damage type: Poison
Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))
- Sacrifice
Damage type: Astral
Damage=Damage*(1+0.05*Int)*(1+0.01*(Destruction+It ems))
Note: Rounded down
- Hell Breath
Damage type: Fire
Damage spell lvl 1 = +20%*(1+0.01*Items), but no more than 80%
Damage spell lvl 2 = +30%*(1+0.01*Items), but no more than 80%
Damage spell lvl 3 = +40%*(1+0.01*Items), but no more than 80%
- Kamikaze
Damage type: Physical
Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))
- Fire Ball
Damage type: Fire
Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))
- Evlin
Damage type: Astral vs Living creatures
Damage: 30%/40%/50% of the total troop health
- Fire Rain
Damage type: Fire
Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))
- Ice Snake
Damage type: Physical
Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))
- Death Star
Damage type: Astral
Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))
- Armageddon
Damage type: Astral
Burning post-effect damage: Fire
Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))
Note: inflicts 50% damage to allied troops
Explanations about the formulas:
- The general formula for calculating the damage looks like this:
Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items))
-> Damage*(1+0.05*Int) - that is the bonus for each point in intellect (+5%)
-> (1+0.15*Int/7) - that is the bonus of 15% for every 7 points of intellect
-> (1+0.01*(Destruction+Items)) - that is the additional bonus from the destruction skill and any item that affects spell damage (like +% to fire spells, +% spell damage, etc.)
__________________
|