Quote:
Originally Posted by McSwan
I think the repair droids will work well with a warrior game, although there are some battles I think might be untankable, and you have to use kiting tactics that the guard droid will struggle with. When I hit Bolo I'll grab a couple of droids, and see if I can make a new red dragon.
The chest idea is pretty good. You could drink a potion of rage before a battle and open 3 chests and see what they are. Then reload without drinking the potion and I think the chest remain the same ? If you spawn a 1 new thorn, I think you'd get 3 new random chests. I'll have to try that tactic. Arg! - 3 or 4 reloads before every battle?, but probably worth it to maximise ancient knowledge scrolls/ runes.
Elvin level 1 only heals 10%, on 1 bone dragon it's worse that level 1 heal.
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I only replay battles that are both easy and fast (around 7 turns to finish). You could change the position and resulting chest contents by "inspecting" the chest position at different times. For example:
Try 1: start of battle, use dragon dig ability to check where chests are
Try 2: move and complete action of 1st unit; on 2nd unit's turn use dragon dig ability to check where chests are
Try 3: move and complete action of 1st unit; move and complete action of 2nd unit;on 3rd unit's turn use dragon dig ability to check where chests are
When inspecting, you don't even need to immediately use the dragon dig ability; the inspection "locks" the position of the chests, and resulting contents.
As for Eviln, it shines mid to late game; the more leadership you have the better it works. At 30,000 leadership when you have 200 black knights (at 150 leadership each) that is a total of 32,000 HP at 160 HP per BK. 10% of that is 3,200 HP, so level 3 Eviln at 30% is 9,600 HP or 60 BKs resurrected.
The Resurrect spell for the living cannot compare to the power of Eviln for the undead. Even Heal (while admittedly efficient) can't compare, and there is the point that it can't bring back lost units.