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That's why i think that steering the discussion towards the interface of things is a (possibly unintentional) smokescreen that masks the real question.
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Well, I'd have to disagree there. The original question was specifically about the interface. I don't think there is any smokescreen at all.
AS for 'enhanced realism' I'd agree that IL-2 is a little simplistic in the startup sequence, but what practical difference does this make? The objective is to build an air combat simulator, not a compete 24-hour model of the life of a pilot - and often BoB pilots were scrambled into already warmed-up aircraft anyway. Adding endless layers of complexity for the sake of marginal 'realism' improvements is likely to detract from the core performance of the sim - and that is what is going to matter most.
In any case, as I have already stated, using a mouse to control something is
less realistic than using an appropriate physical control.