This is a minor fixing update mostly, and changes some abilities so that they are unlocked if hero has a specific skill. Thinking to make most new & added abilities availiable if the hero has a specific skill. Feedback and opinions on that would be appreciated.
v0.04
Priests
Cost +20, Leadership +20, Additional offensive ability: Cleansing Flames which deals fire damage to small area and hurts undead even more. (Requires: Power of the Spirit Level 1)
Inquisitors
Cost +30, Leadership +20, Additional offensive ability: Cleansing Flames which deals fire damage to small area and hurts undead even more. (Requires: Power of the Spirit Level 2)
Pirate
Cost +125, Leadership +25, Attack +1, Defense +4, HP +20, Damage +(0,3), Added Abilities: Greed (Requires: Trophy Level 1), Swift Stroke
Sea Dogs
Cost +150, Leadership +15, Defense +4, HP +15
Archmage
Leadership +20, HP +60, Replaced Telekinesis with Dominator, Defense +2, No Retaliation, Lightning Damage +3
Swordsman changed to Mercenary:
Cost +20 Leadership +3, Defense +2 , HP +5, Damage +(1,1), Special Attack Damage +(0,2)
Additional ability: Loot dead bodies for gold (Requires: Trophy Level 2)
Guardsmen
Cost +30, HP +5, Additional Ability: Circle Attack (Requires Heroism level 1)
Knight
Leadership +40, Cost +400, HP +55, Physical Resistance +5%, Damage (-2,0), Added Ability: Smashing Blow (Requires Heroism level 2), Circle Attack Requires Heroism Level 1
Griffin
Cost +200, Leadership +60, HP +90, Damage (+2,+2)
Royal Griffin
Cost +300, Leadership +100, HP +130, Damage (+2,+4), Fire Res -20%
Dark Knight
Leadership +50, Cost +400, HP +35, Damage (+2,+2), Speed +1, Added Ability: Circle Attack (Requires Power of Darkness Level 2), New Ability: Summon Skeletal Ally (Requires Power of Darkness Level 1)
Necromancer
Leadership +100, Cost +500, HP +100, Defense +4,Physical Res +20%, Fire Res -20%, Animate Dead & Magic Shackles reloads, Ranged attack might poison
To install simply overwrite the older version with this one.
Last edited by xsyron; 01-26-2010 at 02:18 PM.
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