Quote:
Originally Posted by Tempest123
I'll second that, I used to play Red Baron II a lot and created many new aircraft 3d models for the game, one of the best features was the immersion factor. The enemy fighters scrambling as you overflew their base, the random patrols and the dangers of getting shot down over enemy territory all depended on where you were and what strategy you chose. Also you always had the ability to manage more detailed aspects of your squadron and aircraft. I guess the best point is that FM and DM are only two parts of a whole list that make a great flight sim, Il2 is my fave sim but yes it lacks immersion, the dynamic campaigns are too sterile esp. when compared to RB3d, EAW and others.
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Its so right, the flying aspect is only part of what i believe makes a game fun. I feel a great sim should'nt end if you get shot down and survive. I would love to be able to see how far through a campain i could make it by evading capture. I realize alot of people think that it might take away from the whole flying aspect of the game...but i think it would only enhance the reality and "immersion" factor of what it was really like to be a pilot back in the day.