Having some real training experience in private plane and tri-axes ultralights, I can say that tinted filters apart (for me a big art mistake), this game have the best immersion graphic ever done in a video game. What is really spectacular with this game is that from one altitude to another, the change is completely flawless, every altitude is really spot on with rich details and effects that really put the player in a cockpit in a very realistic world. It's a real pleasure to do some VFR in this game especially in the bumpy GB coast or the Berlin area.
Having the IL-2 Mdv, the planes behaves in a decent way on sim mode and like in reality, you have to be easy on the stick and know the power and weakness of your plane. The combat part is challenging even with its flaws. Sure it will need some refinement but out of the box, it's pretty dam good!
The big problem of this game is, in my opinion, its original predecessor: BoP on console: this game was created with the console crowd in mind: the mainstream crowd from the 8 years old to gran pa...: little map with few or no place to land, arcade hyper scripted missions, no real career mode, simplified damage and gun accuracy,... and here is the real big tragedy for us, the PC crowd and pilot enthusiasts: That to really change the game to be a better decent simulation, devs will have to redo large part of the original code. Sure it will be easy to tweak the Damages, the MDVs, to add a quick mission editor... but what about the big things like bigger maps with airstrips or a more randomized campaign/carreer mode with more varied and common types of mission (CAP, Scramble, Defense, Escort, Fighter sweep....) ? will it be possible? Do the devs have the will to take their game a little further? I don't think so, unfortunately...
In conclusion, I don't think WoP will ever be a serious match for SoW complexity and depth... at best, it will stay as a good dog fighter simulator with decent simulation parts.
I really hope that for unknow reasons known by Oleg himself, SoW will hide its charms from us to the end, but I doubt it, I don't see it matching the fluid graphic Awesomness of WOP... unfortunately... maybe for the next generation of flying simulator...
Last edited by Dude27; 01-15-2010 at 08:52 PM.
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