Well, I'm pretty sure Oleg's team can do both : graphics and sim gameplay. For graphics you need modelers and rendering programmers. And for simulation you need game designers and gameplay + physics + AI programmers. So it's not the same job. Not the same persons.
Actually for the graphics you don't need that much rendering programmers. The engine has to be solid and smart, then it's just a good polish over it.
I'm confident that SoW will be a very good simulation, and perhaps visually nicer than BoP / WoP.
Abou the graphics themselves, I'm unsure of the quality possible for this reason : in order to make a very impressive simulator you need quite a huge amount of power for physics and all the stuff happening while you are flying (AI, vehicles moving all around on the ground, detailed map, atmosphere singularities and wathever I can't think of).
So once you have your simulation all set up, I wonder what's left in terms of ressources for graphics.
WoP is beautifull but doesen't simulate much stuff. Less than Il-2 for sure. And it runs just fine on my Quad Core Q6600 + GeForce 8800GTX. I don't think that it would run correctly with an added layer of heavy simulation and detailed ground objects (tanks, cars, stuff).
In my opinion, unless SoW's engine is a absolute code beauty, on my system SoW won't be as apealing as WoP. Well, that's the price for simulation.
But, I truly hope that the game will be better looking as WoP because one day I'll have a system that will run it a it's full potential. And also because beautifull graphics is overall nice and because people want nice looking stuff with a good simulation!
So... what where we arguing about already?
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