Quote:
Originally Posted by Desode
What isn't realistic enough about it ? Be specific, so the Dev's know what your talking about. They have said they are willing to work with the Sim Community to change things but people have to be specific.
What do you find different between the FM of Il2 1946 and WOP ?
I play both and have flown each plane from WOP then switched to Il2 and flew the same plane and I can't tell much difference. They stall and spin at the same speeds and everything. The only thing I can think it people have their Stick sensitivity set different on the 2 games. If you tweek the sensitivity on both games so they match you will see the FM are the same.
I'm not trying to argue in any way , I just want to understand what you mean you, so I can check it out and post it for the Dev team.
Desode
PS
The first couple of missions are pretty easy even on sim but the missons get Crazy hard pretty fast. How many missions can you fly in the demo ?
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Cool. Ok the planes I tried, spitfire and p-51, this is whats wrong (mostly with the spitfire, I havent tried the 51 enough). Its too easy to land, the narrow landing gear isnt simulated well enough to display the dangerous effects of a bad landing. The cannon and machine guns sound the same and have about the same damage effect (or lack thereof randomly). Damage to the airframe appears to have little effect on the flight model (I have yet to evaluate that more thouroughly in the simulator mode). The plane climbs too agressively. I reached altitude too fast and at too high an angle of attack, and the stalls are either on or off, the spinning which appears great, is actually too easy to exit and stabilize. The plane accelerates from standstill to tail airbourne and then wheels off the ground too quickly and in general it appears to have too much lift at the wings. The plane also accelerates to maximum velocity much faster than it should, its far too powerfull (maximum velocity does seem about right though). I will evaluate the 51 more but thats what I saw with the spit, then Ill get back to you. Its not that the flight model is BAD, it isnt really. Its just far enough away from real to make it annoying because you can see all its potential sitting right there. Also, a nice panel of switches for in game realism settings like il2 has would be a great option to have beside the 3 main arcade, real, and simulator settings. Hope that clarifies my opinion a bit.