Quote:
Originally Posted by Lord Ludwig
Dear "goodplayer" I guess rancor26's answer is more than accurate. Indeed it's simple, you just have to add the - dev line out of the quotes.
As for the final battle on impossible... sorry guys but I don't get it. I restored an old save, replayed the last two islands, this time I got distortion to 3/3 and used the inquisitor's blade instead of selling it. I played the final battles a lot more carefully than before and indeed spawning paladin phantoms opens up whole new strategies. Indeed using the singing dagger K'Tahu went down a lot easier (he still wiped out 4/5 of my army but at least after 12 rounds he was taken care of and I could start resurrecting). But Baal...
This time I had 190 paladins, 279 black knights, 300+ inquisitors, 800+ priests and 109 royal griffins. I used stone skin and phantom as advised. Result? on round 25 I was left with 100 paladins against 2 stacks of archdemons, several of executioners and imps, and Baal was "down" at 140,000 health...
I repeat, I DO believe the AP champs like dobrev do it on impossible with 0 losses, but I feel like an amateur card&coin trick practitioner trying to emulate David Copperfield.
I'll be away next week, but I think I am giving up anyway. Maybe I'll try as warrior, but beating Baal on impossible as mage just seems... well, impossible, at least for me.
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Okay, I know you said you're giving up but I literally just completed my Impossible Mage game and I'm sure I can help. You said you had over 70 intellect? That's fantastic, mine was 60. I used Geyser when Baal summoned units, but you could live without it.
I didn't use any direct damage spells on Baal except Geyser which is mostly for the other units. It's true that you don't do more than 4-5k damage on a hit. The keys IMO are not only Stoneskin, which is essential, but also the Archmage's Magic Shield and Divine Armor, which Bill Gilbert will cast on your units too. A unit with all three of these buffs will only take about 200 damage on a hit from Baal.
Bill Gilbert's units won't last long, and what you need is Knights, Paladins and Horsemen hitting Baal every turn (i.e. in different rows). All will have Stoneskin, and you'll be rotating them through Divine Armor and Magic Shield where you can. So you'll do about 15,000 damage to Baal each turn. In my game I had Guardsmen basically doing nothing, so you could replace them with something else. I zap Baal with Archmages most turns too, which is worth at least 2000 damage. Geyser when he summons units is worth about 6000 damage on each stack, and even more for you with 70+ Intellect.
This didn't last much longer than 20 turns. I think the Inquisitor's Sword is pretty much essential for more Paladins. With Flaming Eyes I had 34,000 leadership and maybe 170 Paladins. It's a pretty simple strategy and one I think you could use fairly easily with the stats you describe. And money isn't an issue as all of these units are freely available before the Baal fight.