Quote:
Originally Posted by phlux
Their attention to the little things is astounding, like the little flap opening when you fire the 20mm on the F-22 (I know, I know, the Raptor is the "easy button", but I like to rack up kills against the AI in arena so sue me  ) and I won't even get started on the modeled cockpits and how much ass they kick 
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+1 on the
attention to little things. Detail on this game is astounding. Playback theatre (how can you possibly have an air combat game without one???) shows this to a tee. An example: Watch the front wheel on say a Flanker; watch as its suspension absorbs the weight as you taxi down to the threshold.
+1 also on the arena. Superb fun. Take your craft up a couple times, rack up some big points & limp it back to base after a narrow escape with a Tornado, smoking & engine down to 30% power as you touch down; then the
big boss appears; do you bank the points & quit or do you go up one more time & risk it all????
Also not ashamed to admit that I still find missile evasion a realistic challenge. That game just keeps on giving & giving.