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Old 12-03-2009, 07:06 PM
Eldur Eldur is offline
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That sounds promising! Thanks a lot.

Quote:
Originally Posted by FC99 View Post
I'll check AI landing routines, they should abort landing and fight in most cases IMO but sometimes they should try to land even when enemy is close.Lot of planes were shot down in WWII during landing so we must leave that as possibility in game too.
You could try to disable that "plane is landed and will be removed" feature. I think an AI unit will use less CPU power when it has landed compared to while it's still active. I often use the QMB with Crimea, flying for Axis attacking the airfield to try out new stuff. And I often see bombers landing and then disappearing. They should stay, so I could drop a bomb on them. Fighters should try to take off again if enemys come within a visibility range. Maybe even with the usage of longer taxi ways as runway because of emergency. But it would be enough if they just try to take off normally then.

Quote:
We don't plan to include AAA mods, in most cases these mods are not done by game standards. That doesn't mean that some of the mods are not interesting and if and when we see something valuable we will contact people who made these mods.
I don't like 98% of the mods because the don't meet the standards. But I also like your decision to have a look at the really good things.

Quote:
Originally Posted by FC99 View Post

"Originally Posted by nearmiss
I don't know if this is possible, but I've often wondered why we can't have despawn waypoints"

Tried to make it, it works will be in for 5.0 or 5.1.
That sounds good. The best would be: Default = no despawn (that's what I said above) with a despawn option in waypoints to get rid of unimportant objects. I remember missions impossible to win because the cargo planes that needed to be shot down despawned at the end of their route after landing, just because dogfights with the escort fighters took too long.

€dit: I just see SlipBall's avatar:



Exactly that instument needs fixing on some FW-190s. The ball is not moving, neither is the needle. I think it was an issue with the later models (A-8, F-8, maybe Doras and even the Ta-152s). I think there are quite some more instruments malfunctioning (example: FW-190 ammo counters should show wing cannon ammo, for MGs there are just that 2 "empty lights") or even just "dead" (Bf-109E MG FF ammo counter for example). Would be great if they'll get fixed eventually.

Quote:
Originally Posted by II/JG54_Emil View Post
That means it can take half a year or longer?
That's less than two weeks at least

Quote:
Originally Posted by NeroMoura View Post
But I do like offline play and I download alot of campaigns, but you have to give it a break during offline campaign play because of the AI's uberness. You really lose imersion.
Good point. Basically the AI uses lots of cheating to compensate for the "lack of skill", though I found the AI in Il-2 series, especially in the later versions to be good enough (I haven't seen any better yet) to be a competition even without those cheat boni. Some of them are InstaAim (approach an Il-2 from 12 low and pass below, coming up behind him and you'll see), UltraRangeRadar (they keep following you even with like 20km distance where you can't see a dot anymore, and you can watch them *directly* reacting to your maneouvering at any distance in Ctrl+F2), unlimited ammunition (and I think fuel, too), increased thrust at low speeds (try to stay in formation after take off in offline missions) and probably some more.
Any units have some uber tricks. I still have to "lol" when I remember how one single tank shot me down 3 times in a row with it's main gun's first blow while flying a 109F-4 trying to kill some trucks around. That's nothing to happen in reality. Not to mention that it needed a 5-dicit count of Flak shells to down an airplane. Not rarely the AA units do so with less than 5. I know that we can't put hundreds of guns on a map for performance reasons, but the effectiveness of a single gun is amazingly incredible and for me it's a killer.

Last edited by Eldur; 12-03-2009 at 09:47 PM.