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Old 11-26-2009, 03:19 AM
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Ryastar Ryastar is offline
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Alright, more things that have changed:

Negative buffs now reduce morale!!! Let me say that again. NEGATIVE BUFFS REDUCE MORALE!!!!!!!!!!! This is both a powerful tool and a tremendous irritant, which means it fits right in. Now, unless there are positive buffs to counter-balance them, as an example, level one helplessness will reduce defense by 30%, and then take away another 15% att and def, as well as 25% crit chance. This would be incredibly overpowered if it didn't affect your own troops as well. I now find myself torn- I love how it makes enemies weaker with practically every spell, I took an ogre down to 4 defense or so with burn + helplessness in that order, and I hate how one measly freeze effect on my dragons, who with their 6 speed hardly notice the loss of one, makes them so sad that they lose 15 % of their attack and defense, and crit less often. In short, I don't fully agree with this change, but I can see how it profoundly changes the strategy. Dispel isn't useless now. Especially with the new poison/burn system, which makes those status effects acually mean something. In legend, I was always like "oh no, you did not just poison my dragons! I weep for the loss of thirty hp or so, in total, spread over three turns". Now it's "crap, my dragons got poisoned, ok how strong was the poisoning stack, and can I afford to take the poison damage, or do I have to dispel? Thank god that my royal snakes have higher init."
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