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Old 11-24-2009, 04:41 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Join Date: May 2009
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Quote:
Originally Posted by Mango View Post
I think cut scene animations and animated pilot in cockpit = waste of valuable development time with no long term value to the game.
Anyone here realizes that it's not that complex to animate the freakin' pilot inside the cockpit? People just say it like they needed to rebuild the engine to make the pilot inside. Nobody is asking to put this in the top of their priorities list, but it's a feature that have to be considered.

Plus, let's be democratic here. No one is pointing a gun to your head and saying you will HAVE to fly with pilot inside the cockpit. You can simply switch it on or off, depending on your preferences. There's no point in denying something people would like just because YOU dislike it. That's being a bit selfish, don't you think?

My opinion still is: immersion is not determined by major features, but by the smallest details. In the end, you're always sitting in a chair looking to a freakin' monitor. But if you're sitting in that chair, hearing the pilot's breathing, with that lonely feel after everyone suddently disappeared, hearing the symphony made by that noisy Merlin engine and the static from the radio, and yet feeling like there's a strange silence, seeing your arms and legs doing some rather nervous movements to help you checking all angles for enemies, keeping a sharp eye on the oxygen gauge, and having to dive a bit to get some air... it just makes you feel closer to being inside the cockpit, instead of the chair in front of the monitor.
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