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Old 11-23-2009, 07:23 PM
Stepsongrapes Stepsongrapes is offline
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Quote:
Originally Posted by bot_pet View Post
It actually makes more sense with this formula... imagine in the real world 1 guy poisoning a well in a village with 10 population, then 1 guy poisoning a well in a castle with 500 population. The same 1 guy did much more damage to the castle population

I guess they went with this line of thinking, maybe to open up new strategies or something
It doesn't make sense. In your analogy, each of the 10 people or 500 people would get a little sick. Yes, more people get a little sick in the second scenario because of the numbers, but no one dies.

In Armored Princess: with 10 people, the first guy in the stack gets a little sick. With 500 people, first guy in the stack drops dead. The game is calculating damage as a fraction of the total stack health, but applying it ALL to the first guy. Strange how more people drinking from the well made the first guy keel over, eh?

If they wanted to make poisoning more sensical (but still useful) the effect should be some percent decrease of health for every unit in the stack: i.e., a stack of ten 100-hp units becomes a stack of ten 90-hp units. This simulates the weakening/burning effect.

Lumping all of the effects for the whole stack against the top guy is very unrealistic. Now, I understand that game mechanics need not be realistic. This new system may or may not be better for gameplay, but it certainly isn't grounded in realism.
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