Quote:
Originally Posted by Ancient Seraph
I'm guessing the red-/black-outs will also decrease the amount of flat-loop circling, as you call it  . However, WEP or not, those turns are still possible, they'd just be a bit slower.
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Almost twice as slow, the yak-3's level sustained max is 19 seconds. Which would create more realistic ways to disengage.
I said flat loops but you're right, they do get pretty oblique without any danger of stalling at all. Kind of like a yo-yo contest. Without wep a plane turning its minimum radius wouldn't be able to do that.
<> I hate to beat a dead horse but the online score system just continues to get more and more mysterious. Yesterday I finished a round with 0 kills and "mission failed," but nobody else had any kills either. This was vs two I-16's, where I decided to demonstrate how useless that plane really was due to its low speed and inability to climb, I merely climbed and bnz-ed them the entire round. Since the I-16's crashed and I didn't, the game handed me the dogfight champion trophy even though it said I lost the round.
I've also noticed that I seem to drop in rank every time I decisively defeat a higher-ranked opponent, even with limited ammo and good accuracy. I'm starting to wonder whether there's any formula at all for the "level," or whether the devs just entertain themselves by watching people play and saying "that looked good, up 1 level" or "you only won 5-0, down one level."
So either deaths DO matter in dogfight, at least as tie-breakers, or it all depends on whether the devs thought the fight was any good.